4/12/2023 0 Comments Archeage 2.5 dark runner build+4 attack bonus on all other attack rolls if one attack missesĭamage Rolls:(including enlarge person, firing actual Large arrows(damage is 2d8 in stead of 1d10)Ģd8+10(str)+5(enhance arrows)+1(headband)+2(weapon spec.) If you have large arrowss they will become huge and won't work.Īll damage is Force damage and thus bypasses DR, except when stated otherwise.Īverage damage(vs evil outsider, 30ft higher) 43 force damage x12 attacks = 516 force damage ![]() +2 attack bonus on all rolls if it's an evil outsider The number of attacks can be increased to as much as double your Arcane Archer level at full BA using Hail of Arrows and Splitting. Stay at almost maximum distance (80-100ft)Īttack rolls:(including haste, rapid shot and splitting) In any occasion, try to get at least 30ft above the enemy(or enemies) Movement: 30ft land, 60ft Flight(Perfect) Wild Elf: +2 DEX, -2 INT rest as normal elf race Starting Ability Scores (Before Racial Adjustments): Ring of Greater Invisibility (use-activated) ![]() Headband of Greater Archery (no such thing-MIC gives rules for it ) Shirt of Constitution +6 ( Magic Item Compendium 234) The sorceror level gives spells, but its too trivial to mention. Game Rule Components Spells, Powers, Soulmelds, Stances, etc. Champions of Ruin (Splitting weapon property) ![]() If 500 damage per round average is to your tastes, then come have a taste at this build. This is my optimised build of an arcane archer that packs a serious punch on any opponent. 3.1 Spells, Powers, Soulmelds, Stances, etc.
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